Varjo has uncovered its up and coming generation of virtual reality headsets with “human-eye resolution,” or amazingly sharp imagery for big business, clinical, design, and engineering applications.
The new “XR/VR” headsets are known as the XR-3 and VR-3, where the XR version consolidates VR and enlarged reality in a similar headset and the VR centers just around virtual reality. The company said this new generation has double the performance of the past one.
Helsinki, Finland-based Varjo has steered clear of consumer applications, for example, gaming and is rather focused around bringing the feeling of drenching and presence (feeling like you are elsewhere) to business sectors where precision is an must. Use cases incorporate preparing specialists to finish an operation.
“What makes this a next-generation product is that the performance is twice the performance of what we have had before,” Varjo CMO Jussi Mäkinen said in an interview with VentureBeat. “And the price is almost half. So this is really scaling Varjo for companies of all sizes.”
The headsets aren’t modest, which is one explanation they aren’t focused on shoppers. The Varjo XR-3 is accessible for big business buy for $5,495 along with Varjo Subscription, which begins at $1,495 for a year. The Varjo VR-3 expenses $3,195, with a one-year subscription beginning at $795.
“This is aimed at large enterprises scaling into bigger deployments,” Mäkinen said.
Those costs are excessively high for most buyers, obviously. However, when many plan groups can’t cooperate face to face any longer, these headsets can offer a decent degree of profitability, supplanting measures that take a great deal of time and are much more costly, Mäkinen said.
Varjo chief development official Urho Konttori said in a meeting with VentureBeat that the company has pressed in as much innovation as possible this time. Konttori said Varjo has gained a great deal of ground throughout the years as far as adjusting the cost, innovation, and assortment of utilizations.
“The ultra-high resolution is everywhere in this display,” Konttori said. “Both of the screens run at 90 hertz. We have really accurate colors, and that’s important for our customer base. We have 99% RGB color accuracy.”
Varjo appeared in an online demo how it can make richly detailed simulations, similar to the outside and inside of a Volvo vehicle, as planned in VR by specialists and architects.
The XR-3 and VR-3 are focused on expert applications with a requirement for photorealistic virtual reality.
It requires a ton of exertion and cash to construct this sort of headset. The company began in 2016 and has raised $100 million. It presently utilizes 130 individuals. The greatest clients have been purchasing the gadgets at a pace of several units, Mäkinen stated, adding that the first client was an extremely rich person who utilized it for entertainment purposes.
“Maybe this time, we can get 10 billionaires,” Mäkinen joked. “Half-Life: Alyx looks so great with this headset.”
The new headsets provide pilots and flight teams with an unequaled degree of authenticity that imitates the specific inclination and conditions required for thorough preparing and reenactment, Mäkinen said.
Fashioners and creatives can make 3D representations — where surfaces, reflections, colors, text, bend, and points in shapes can be seen in far more prominent lucidity than with any current headset, he said.
People on call or surgical groups can prepare together in a vivid reality, improving methods of working, correspondence, and status for any clinical situation.
“We have provided our VR and mixed reality headsets to hundreds of customers in the previous generations, and now we’re introducing the third-generation products,” Mäkinen said.
Varjo said its full-outline “bionic display” highlights human-eye resolution. In the focus region, the resolution is 1,920 pixels x 1,920 pixels for every eye, while the fringe region has a goal of 2,880 x 2,720. The pictures revive at a pace of 90 times each second, or 90 hertz, and the field of view is 115 degrees.
The company has gained ground in the recent years. The first $10,000 XR-1 headset dispatched in mid 2019 with a resolution of 1,920 x 1,080 for every eye and a 87-degree field of view.
By correlation, Facebook’s $400 Oculus Quest 2 has a goal of 1,832 x 1920 for every eye and a field of perspective on 92 degrees. The second-age Varjo headsets turned out in the fall of 2019.
The XR-3 has inside-out tracking (it has cameras on the headset itself that sense the climate, and it needn’t bother with the assistance of outside sensors). While the headset could run quicker than 90 hertz, that is about the cutoff for human solace, Konttori said.
The headsets presently likewise uphold super high goal over the full edge, just as shading precision that reflects this present reality, Varjo said.
What’s more, the headsets have exact eye-following at up to 200Hz, giving clients improved visual devotion through foveated rendering (which makes a presentation run quicker by blurring your peripheral vision in regions where you’re not effectively looking).
The two gadgets likewise include incorporated Ultraleap hand following (authorized from the Leap Motion makers) for normal communications that include following your finger developments.
What’s more, the new headsets have improved solace and convenience, with a three-point accuracy fit headband, 40% lighter weight, dynamic cooling, and super wide optical plan for eliminating eye strain and simulator sickness
“In our customers’ use cases, these headsets are often used for a couple of hours at a time,” Konttori said.
Applications, partners, and clients
The product is viable with applications built in Unity, Unreal Engine, OpenXR 1.0 (in mid 2021) and many mechanical 3D motors and applications, including Autodesk VRED, Lockheed Martin Prepar3d, VBS BlueIG, and FlightSafety Vital. It utilizes the SteamVR 2.0 global tracking system.
The XR-3 (which likewise has AR) has profundity awareness with lidar sensors and sound system RGB video go through so you can see the rest of the world precisely with the flip of a switch. The headset itself weighs 1.3 pounds, not including the optional counterweight.
Both the XR-3 and VR-3 headsets are accessible for request quickly on varjo.com or through the company’s resellers. Shipments start in mid 2021.
Existing partners and clients incorporate Lockheed Martin, Laerdal, Kia Motors Europe, Epic Games, Unity, Bohemia Interactive Simulations, Autodesk, Boeing, Lenovo, Ultraleap, and Cole Engineering Services.
“Our biggest markets at the moment are in the training, simulation, design, and engineering side,” Mäkinen said. “But we have found a very good market now recently in the medical imaging and research domains as well.”